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McGinnis

McGinnis

InventorSupportDisruption

Controls the battle with combat turrets

Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.

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BASE ATTRIBUTES

Health780
Health regeneration2.0/s
Movement speed6.7 m/s
Sprint bonus1.6 m/s
Stamina2
Light melee damage50.0
Heavy melee damage116

HERO ABILITIES

ABILITY 1

Mini Turret

Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime.
Turrets deal reduced damage to troopers and objectives.

ABILITY 2

Medicinal Specter

Deploy a spirit that provides healing to nearby allies.

ABILITY 3

Spectral Wall

Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies.
After casting, press or Ability 3 to erupt the wall early.

Can be Destroyed with Melee Attacks

ULTIMATE

Heavy Barrage

Unleashes a volley of rockets that home in on a targeted location.

McGinnis is slowed and is still able to use stamina.

HERO BACKSTORY

Maggie McGinnis always had a knack for building things. At 4 she was using Lincoln Logs to recreate architectural marvels. At 10 she built and rewired a custom light fixture for her parents' anniversary. At 15 she designed a machine that refined the souls of the dead...that last one got a little more attention than the Lincoln Logs.

Now the head of Fairfax Industries Military R&D department, McGinnis spends her time in the machine shop, not in a lab. She's not interested in theory, to her science is magic you can touch.

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